Discussions under Actions and Control Logic

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game.run clarification

first post: pablopsys wrote: hello Please can anybody clarify the difference between using ...

Overriding the update method

first post: pablopsys wrote: At the beginning of my scene i call the ScheduleUpdate method whic...

latest post: totallyevil wrote: Glad to hear that! The fix is also in the NuGet package version 1.4.1

Android handling screen lock states

first post: pablopsys wrote: When the device screen gets locked my game exits and does not retur...

latest post: totallyevil wrote: ok. Sorry - I misunderstood your use of 'state' in the question. T...

simulate a game

first post: Imposter425 wrote: Hi all, I am having trouble simulating a game I have developed. I ...

latest post: totallyevil wrote: Hello Game engines are time based. Each time iteration gets to do ...

How to use Mouse Event in cocos-xna?

first post: sikele2236 wrote: no CCEventDispatcher?

latest post: totallyevil wrote: Right now, mouse is handled like touch. There is no mouse-over for ...

How to use CCGrid3DActions?

first post: ryrich wrote: I'm using Cocos2d-XNA OpenGL along with Monogame to write a game. ...

latest post: totallyevil wrote: So you should have a "shield" sprite that has the liquid action run...

problem loading Particles system plist

first post: pablopsys wrote: Hello, my particle system plist files are not loading,though I h...

latest post: pablopsys wrote: the file is correctly generated in the content folder as FILENAM...

Proper way to exit game on Android

first post: pablopsys wrote: What is the recommend exit a running application method below from...

latest post: totallyevil wrote: Back is typically for navigating through the application. You would...

Can't get menu to show anything

first post: drmkkk wrote: Hi all, I love the library, but cant get the menu system to work. ...

latest post: drmkkk wrote: I see. Well, thanks again. I'll be betting my chances on your proj...

answered by: totallyevil wrote: Hello, First error: CCMenuItemSprite img = new CCMenuItemSprite(s...

How to enable Box2d DebugDraw

first post: mudges wrote: Hi, I would like to enable the Box2d debug draw. I have enabled it...

latest post: mudges wrote: Hi, thanks for your help. I think so far I understand the AngryNinj...