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DebugDraw and How to Account for PTM

first post: wmcroberts3 wrote: I believe I am working with the latest source code and have noted i...

latest post: totallyevil wrote: Yo Bill! There are 3 box2d sets of tests. 1. Farseer "box2d" 2. O...

Box2d with coco xna issue

first post: wp7Developer44 wrote: I'm not sure if this is the right place to post this or not but I c...

latest post: totallyevil wrote: No, there is no nuget package management for Xamarin. You have to b...

How to enable Box2d DebugDraw

first post: mudges wrote: Hi, I would like to enable the Box2d debug draw. I have enabled it...

latest post: mudges wrote: Hi, thanks for your help. I think so far I understand the AngryNinj...

Box2d world creating

first post: maxlovic wrote: Hi! I have a problem with box2d assembly on cocos2d-xna project. ...

latest post: totallyevil wrote: well, that is odd. I don't recall doing this in the box2d test case...

How To Match Sprites Speed on Collision Detection (COCOS-2dx) ??

first post: Pardeep89 wrote: I am working on Game where a Bird Drop Heart from Top of the Screen...

latest post: totallyevil wrote: hello Pardeep, you can find the original post on the cocos2d-x.org ...

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