Binary assets?

Topics: Sprites and SpriteBatch, Windows Phone 7
Sep 13, 2013 at 12:57 PM
Hi everybody, i am working in a 2D game using Cocos2D-XNA, but have two questions.

Is there any tool / manual for graphic asset compilation?
which template must i use to develop for Windows Phone 7?

Sep 24, 2013 at 11:20 PM
Hello. We don't have any templates made for Windows Phone 7 or any of the Microsoft XNA based projects. They require an XNA content builder project and the game project, and we could not figure out how to do both projects in a vsix project extension.

Start with an XNA game for WP7. Then get the source for cocos2d-xna and add the projects as source. If you want to build the custom content such as the TMX files or FNT files, then you will need to also include the cocos2d.Content.Pipeline.Importers project.

The base minimum is box2d, cocos2d, YouGame.Content, and YourGame the main project.