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Installation

first post: The_Luke wrote: Hi, I am totally confused. I don't understand how i have to insta...

latest post: totallyevil wrote: Here is a tutorial from Xamarin on using Cocos2D-XNA for iOS: http...

How To Use Cocos2D-Xna Framework with Xaml (WP8) ?

first post: Pardeep89 wrote: Hi Devs, I have developed a short program in Cocos2D-XNA , but I ...

latest post: totallyevil wrote: Yes, you build it from source. There is no problem with the vsix fi...

answered by: totallyevil wrote: The Silverlight version of cocos2d-xna and cocos2d-x-for-xna was ne...

cocos2d version?

first post: shadaz wrote: Hi, I looked around as much as I could, but couldn't find out whi...

latest post: totallyevil wrote: The "bug fixes" that you find in 3 don't necessarily relate to the ...

periodically update contents created by CCRenderTexture and CCDrawNode

first post: imkow wrote: tried using CCSchedule to periodically invoke a method which contai...

latest post: totallyevil wrote: You could draw the dots into textures, and then use sprites to draw...

How To Use CoCos 2d with Silverlight ?

first post: Pardeep89 wrote: Hi Devs, I have developed a game , I got a problem in Populating...

latest post: Bule wrote: Hi Pardeep, Did you solve your problem? I'm callin sos give me s...

Is Cocos2d Dension compatible with the Cocos2d-XNA WindowsGL?

first post: Arkiliknam wrote: I noticed that the tests for Dension do not work when I run them in...

latest post: totallyevil wrote: You need OpenAL and to have the proper openAL driver for your hardw...

Ouya

first post: empoc wrote: Do you have any getting started guide for using cocos2d-xna with th...

latest post: totallyevil wrote: Create a folder named "Content" in your game project. in that fold...

Spine Support

first post: empoc wrote: Just wondering if you guys have any thoughts on adding support for ...

latest post: totallyevil wrote: yes, we have considered it and have put it on our radar. Whatever y...

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