Discussions under Windows Phone 7

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Simulating "Fog of War" on WP7, WP8

first post: lordnedox wrote: Hi, I would like to know if you have any idea how I could simulate...

latest post: totallyevil wrote: The dynamic lighting effect can be done with the XNA SpriteBatch (C...

Please help me - DxtCompression and Transparency

first post: lordnedox wrote: Hi, I'm not sure this problem is related to cocos2d, but perphaps ...

latest post: totallyevil wrote: Our repository is designed to be entirely self contained. We optimi...

sound effect crash on wp7

first post: rockdev_ wrote: the sound effect test crash on wp7,so any way to implement effect o...

latest post: totallyevil wrote: Sound effects work on WP7. You need to use XNB content - that is co...

ArgumentException: "The back buffer size requested is too large or too small." in CCDrawManager

first post: tomj77 wrote: hello, I downloaded the latest version of the master branch last ...

latest post: totallyevil wrote: This is how I fixed it in our game: public Game1() { // other c...

Binary assets?

first post: adrz1 wrote: Hi everybody, i am working in a 2D game using Cocos2D-XNA, but have...

latest post: totallyevil wrote: Hello. We don't have any templates made for Windows Phone 7 or any ...

Please help, how to init the framework with Portrait mode?

first post: Johnhans wrote: I have tried : CCDrawManager.InitializeDisplay(game, graphics,Displ...

latest post: totallyevil wrote: Crash - can you post an exception and stack trace? What platform a...

WP7 Cocos2D + Silverlight

first post: tomj77 wrote: Hello, I am trying to make a SL / XNA game with cocos2D for Winod...

latest post: totallyevil wrote: Hello Tom, Cocos2d-XNA is already compatible with Windows Phone 7....

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