WinPhone 8 CCSprite not load image

Topics: Windows Phone 8
Apr 19, 2014 at 10:34 PM
Hi, i have the next problem.
I added to project *.png image also i set image property like "Build Action" to Content and Copy if Newer.
http://prntscr.com/3blsqi
On screenshot you can watch how i loaded the image, so on final result i don't see any image on screen.
I use visual studio 2013, on 2012 the same sht... How i can fix it?
Coordinator
Apr 20, 2014 at 10:53 PM
Looks like the WP8 PlatformFromStream for texture2d is not implemented in MonoGame.

We had this one time before ... so I will try to find it again. Looks like it was lost in the recent monoGame refactoring ...
Coordinator
Apr 21, 2014 at 12:01 AM
This is working now. Make sure you update the submodule and then run "protobuild" in the submodule. That will fix the problem. I have verified the fix by loading a raw image asset in a test game.
Apr 21, 2014 at 7:35 AM
Thanks magurin, it's work.